System.01 / Profile

Zubair Parkar

Art Director | 3D Motion Graphics Specialist

Art Director and 3D motion graphics specialist with 13+ years delivering broadcast-quality visual experiences for the NFL, NHL, NBA, NCAA, WWE, Riot Games, and global brands.

System.02 / Profile Summary

Creative leadership across the full production pipeline

Expert from concept and art direction through 3D modeling, animation, real-time rendering, projection mapping, and on-site deployment. Known for shipping high-visibility visual systems on aggressive timelines without sacrificing craft.

Work spans live sports, esports, brand activations, and broadcast environments, with deep experience in Cinema 4D and Ventuz pipelines for arena floors, LED walls, operator-controlled templates, and immersive previsualization.

System.03 / Professional Experience

Professional experience

Apr 2016 - Oct 2024

Art Director | 3D Artist - Quince Imaging, Sterling, VA (Remote)

Owned end-to-end delivery on court projection shows for sports clients including the Chicago Bulls, Cleveland Cavaliers, Villanova basketball programs, University of Tulsa, and NCAA Men's Final Four. Led structured client workflows from pitch deck and mood boards through concept frames, animatic, previz, and multi-projector deployment packages.

Oct 2024 - Present

Freelance Art Director - Studio Parkar, Houston, TX

Leads concept, design, and animation as an independent creative partner. In Aug 2025, delivered a full projection mapping demo package for the New York Mets as sole creative from concept direction through final output.

Nov 2011 - Apr 2016

3D Designer - Global Lighting Perspectives, Pearland, TX

Designed a production-ready LED retrofit engine for decorative street lamps, produced photorealistic Cinema 4D product visuals, built print and digital collateral including glpllc.co, and maintained internal inventory/training systems.

System.04 / Notable Projects

Selected platform and project highlights

University basketball court projection mapping visuals
8+ Clients

Court Projection

NBA, NCAA, and University Show Packages

Owned the full concept-to-delivery pipeline for floor projection systems across basketball and championship environments, typically shipping each package in 1-3 months.
Vegas Golden Knights Unleash the Kraken arena projection mapping
2021

NHL

Vegas Golden Knights: Unleash the Kraken

Sculpted and animated a photoreal Kraken in Cinema 4D for projection-mapped arena playback; delivered in under 3 weeks and generated 500,000+ social views.
Arena-scale live event visual environment
US Open

Brand Activation

Mercedes-Benz Interactive Ventuz Installation

Designed and programmed an LED wall installation with laser-touch interaction and brand-matched visuals in Ventuz for a high-traffic fan experience.
Projection mapping previsualization environment in arena context
XR Tooling

VR Previsualization

Arena Projection Walkthrough Tools

Developed Ventuz-based VR previs systems with HTC Vive output, allowing clients to walk projected environments before physical install to reduce revision risk.
Large-venue projection mapping for live esports and arena entertainment
20,000+ Audience

Esports

Riot Games LCS Championships

Art directed and delivered dark, cinematic projection mapping content for major League of Legends championship events, including productions at Chicago's United Center.
Broadcast-ready real-time visual systems for sports and entertainment
Broadcast Ops

NFL + WWE

Virtual Seat and ThunderDome Real-Time Systems

Converted Cinema 4D designs into programmable Ventuz templates for nightly live operation, with real-time swaps for logos, colors, and audience feeds across major broadcasts.

System.05 / Freelance Focus

Studio Parkar

Freelance Art Director (Oct 2024 - Present)

Works directly with clients as a solo creative lead across concept development, 3D design, animation, and delivery planning for projection mapping and real-time visual projects.

New York Mets Demo (Aug 2025)

Led all 3D concept, design, and animation for a Quince Imaging projection mapping demo as sole creative owner from initial direction through final output.

Client Collaboration Workflow

Runs a phased process built for speed and alignment: mood boards, concept frames, animatic, previz, rendered frame approvals, and staged final delivery with direct client communication.

Production Leadership

Experienced in on-site projection operations, athlete-directed photo/video shoots, and team mentorship, including internal Ventuz training for junior artists.

System.06 / Skills

Technical skills and production strengths

3D and Motion

  • Cinema 4D
  • 3D Modeling, UV, Texturing and Lighting
  • 2D and 3D Animation
  • Storyboarding
  • Ventuz

Real-Time and XR

  • Unity
  • Unreal Engine
  • Projection Mapping
  • Virtual Reality
  • Augmented Reality

Adobe, Dev, and Production

  • After Effects, Premiere Pro, Illustrator, InDesign
  • SwiftUI, Flutter, Android, Web (HTML/CSS)
  • Art Direction and Project Management
  • Photo/Video Direction, Athlete Shoots, Mentorship

Education: Associate of Art - San Jacinto College, Houston TX | Photography - University of Houston

System.07 / Availability

Available for broadcast, live event, and immersive visual projects